The Projected and Prophetic
Intro -- The Projected and Prophetic: Humanity in Cyberculture, Cyberspace and Science Fiction -- Table of Contents -- Introduction -- Part I Reconsidering Post-Human Concepts -- John Scalzi's Old Man's War Trilogy: A User's Guide to Post-Humanity -- 'We walk amid crowds, ride, fly or fall with the hero': Avatars and Posthumanism -- Reading the Body: Interpreting Three Dimensional Media as Narrative -- Part II Issues of Immersion, Ethics and Identity -- The Ethical Experience in Controversial Videogames -- Making Science Fiction Personal: Videogames and Inter-Affective Storytelling -- Heterotopias of Genders in Digital Space: Gender Representations in Facebook -- Immersion and Surveillance in Virtual Worlds -- Part III Technology, Community and Anthropology -- Anthropological Reflections on Knowledge Interfaces: Swarm, Wikinomics and Design -- Intelligent Shoes, Smart Teeth and Lunch with a Cyborg: Anthropological Reflections on the Change of Communication Paradigms -- Mission to Earth: Planetary Proprioception and the Cyber-Sublime -- Avatar: A Tale of Indigenous Survival? -- Part IV Science Fiction and the Literatures of Cyberspace -- Loss of Connection: Science in Romanticism and Modern Science Fiction -- Human Identity in the World of Altered Carbon -- The Mind Body Problem through Science Fiction: Charles Stross and Richard Morgan in Philosophical Review -- Human Magic, Fairy Technology and the Place of the Supernatural in the Age of Cyberculture -- Part V The Future of Humanity in Film and Television -- Enemy Metaphors and the Countdown for Mankind in the American TV Series Space: Above and Beyond and Battlestar Galactica -- Quest for Closure: Re-Visioning Humanity in Battlestar Galactica -- Who's Your Saviour? The Changing Messiahs of Contemporary Science Fiction Film and TV.