The Race Card: From Gaming Technologies to Model Minorities
In: Postmillennial Pop 22
Frontmatter -- Contents -- Figures and Tables -- Introduction Ludo-Orientalism and the Gamification of Race -- Part I Gambling on the American Dream -- The Pitch: Fair Play -- 1 Evening the Odds through Chinese Exclusion -- 2. Just Deserts -- The Catch: The House Always Wins -- 3 Against the Odds -- Part II Marco Polo in the Virtual World -- The Pitch Freeplay -- 4 West of the Magic Circle -- 5 Mobile Frontiers -- The Catch Free Labor -- 6 Game Over? -- Acknowledgments -- Notes -- Bibliography -- Index -- About the Author