Loot The Children: The Need To Regulate Predatory Loot Box Mechanics In Video Games That Target Young Audiences
In: Family court review: publ. in assoc. with: Association of Family and Conciliation Courts, Band 59, Heft 4, S. 870-885
ISSN: 1744-1617
Loot box mechanics have become a mainstay in many video games targeted toward young audiences. These loot boxes are reminiscent of gambling, like casino slot machines. The player may use real‐world currency to purchase a virtual item that dispenses randomized in‐game items. Video game publishers employ numerous methods to make these loot boxes enticing to a young audience. Loot boxes have been linked to problem gambling habits. To protect adolescents from these predatory practices, federal legislation that prohibits loot box practices in video games deemed suitable for adolescents is necessary.