A Game Design Framework for Alleviating Negative Emotions of Cancer Patients
Cancer has been, and still is, one of the most widespread diseases of the last decades, the predominant cause of death in people under the age of 65 in the European Union, and the reason for people to feel fear, shame, loneliness, to name only but a few emotions. The application of games in healthcare offers i) high levels of immersion, ii) increased motivation, especially from younger people, and iii) the ability to build environments providing an experience that is impossible to have in real-life. The aim of this paper is to propose a comprehensive game design framework based on two pillars: 1. a methodology for designing games specifically targeted at alleviating negative emotions in cancer patients, and 2. a methodology for choosing the technology with which the game will be implemented. ; QC 20220525 Part of proceedings ISBN 9781665426497