Written by an experienced practitioner who has a very current understanding of the school context, this book gives a fantastically clear, detailed and realistic strategy?for primary schools with regards to raising attainment and inclusive practice. Anne Massey has provided a cogent and manageable system of provision mapping for whole-school improvement. - Pippa Whittaker, SENCO, Hans Price Academy, UK.'This very detailed book will enable schools to develop whole school approaches which improve outcomes and ensure that they are removing barriers to participation and achievement for all children
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Die folgenden Links führen aus den jeweiligen lokalen Bibliotheken zum Volltext:
No body's place: on eighteenth-century kitchens / Carolyn Steedman -- The many lives of Red House / Barbara Penner and Charles Rice -- At home, 16 Tite Street / Richard W. Hayes -- Writing home: the colonial memories of Lady Barker, 1870-1904 / Emma Ferry -- Body, room, photograph: negotiating identity in the self-portraits of Lady Ottoline Morrell / Inga Fraser -- Inside out: Elsa Schiaparelli, interiors, and autobiography / Tom Tredway -- Illusion and delusion: validating the artificial interior / Gene Bawden -- Jean Genet, or the interiors of marginality in 1930s Europe / Cristóbal Amunátegui -- Mario Praz: autobiography and the object(s) of memory / Shax Riegler -- Art, architecture and life: the interior of Casa de Vidro, the house of Lina Bo Bardi And Pietro Maria Bardi / Aline Coelho Sanches Corato -- Negotiating interiority: displacement and belonging in the "autoportraits" of Lydia Maria Julien / Harriet Riches -- The private self: interior and the presenting of memory / Vesna Goldsworthy
The first book to unearth the beginnings of British Pop and its relationship to Design. This book offers the first in-depth analysis of the relationship between art and design, which led to the creation of 'pop'. Challenging accepted boundaries and definitions, the authors seek out various commonalities and points of connection between these two exciting areas. Confronting the all-pervasive 'high art / low culture' divide, Pop Art and Design brings a fresh understanding of visual culture during the vibrant 1950s and 60s. This was an era when commercial art became graphic design, illustration was superseded by photography and high fashion became street fashion, all against the backdrop of a rapidly-evolving economic and political landscape, a glamorous youth scene and an effervescent popular culture. The book's central argument is that pop art relied on and drew inspiration from pop design, and vice versa. Massey and Seago assert that this relationship was articulated through the artwork, design, publications and exhibitions of a network of key practitioners. Pop Art and Design provides a case study in the broader inter-relationship between art and design, and constitutes the first interdisciplinary publication on the subject.
ABSTRACTProblem definitions are often used as part of the problem structuring process in decision sciences. We report an attempt to validate a multi‐attribute model of problem definition quality in the context of an experiment based upon the definition of the 'alcohol problem' on a campus. Three independent raters assessed values for the attributes of the model for 57 written problem definitions, and their rating was compared to three subjective 'expert' ratings made by individuals with some responsibility for alcohol policy. Our study shows that the experts exhibited considerable stakeholder bias in their assessments of the definitions, suggesting that a definition that is evaluated as good may not be subjectively acceptable to others. We present some evidence that the best definitions are those that provide direction with regard to solution, neither suggesting firm solutions to the problem nor being too open‐ended. It is shown that the multi‐attribute model is a reasonable tool for eliminating poorer definitions. Further, we relate our work to recent conceptual developments in understanding problem definition.
1. Provision mapping and the SEND code of practice -- 2. Assess -- 3. Plan -- 4. Do -- 5. Review -- 6. What should provision mapping look like in primary schools? -- 7. What should provision mapping look like in secondary schools? -- 8. What should provision mapping in look like in special schools? -- 9. Lastly.
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Synchronous collaborative virtual environments (CVEs) allow distributed teams to interact and work. CVEs afford a sense of presence, or "being there" in the workspace, as well as the opportunity to "do there" via interactions within the environment. However, there has been limited empirical evidence to support the link of presence and team performance, especially for CVE work. We identified multiple dimensions of presence that reflect relationships known to be essential to collaborative work and conducted a CVE experiment with 80 teams. Our results suggest certain aspects of presence are more important than others in driving virtual team performance.
ABSTRACTAn important prerequisite for the success of any online service is ensuring that customers' experience—via the interface—satisfies both sensory and functional needs. Developing interfaces that are responsive to customers' needs requires a perspective on interface design as well as a deep understanding of the customers themselves. Drawing upon research in consumer behavior concerning consumer beliefs about technology, we deploy an alternative way to describe customers based on psychographic characteristics. Technology readiness (TR), a multidimensional psychographic construct, offers a way to segment online customers based upon underlying positive and negative technology beliefs. The core premise of this study is that the beliefs form the foundation for expectations of how things should work and how specific online service interfaces are evaluated by customers. At the same time, usability evaluations of specific online services might be contingent on contextual factors, specifically the type of site (hedonic vs. utilitarian) and access method (Web vs. wireless Web). The aspects of usability examined here are those incorporated into the usability metric and instrument based on the Microsoft Usability Guidelines (MUG). The results of an empirical study with 160 participants indicate that (i) TR customer segments vary in usability requirements and (ii) usability evaluations of specific online service interfaces are influenced by complex interactions among site type, access method, and TR segment membership. As organizations continue to expand their online service offerings, managers must recognize that the interface exists to serve the customers, so their design must be matched to market needs and TR.
Background and Purpose: Cyber bullying is often assumed to only occur in grades K-12, yet reports of such behaviors on college campuses and in the workplace are increasing. The U.S. Federal Government has recently called for policy development regarding cyber bullying to occur in higher education. This study explored perceptions of frequency and severity of cyber bullying among college students. Consequences of cyber bullying and the need for resources on college campuses were also explored. Methods: In 2011, a total of 18 undergraduate women participated in three focus groups, each lasting approximately 75 minutes. Results: Emergent themes revealed participants do not consider cyber bullying to be a significant issue currently, but likely will increase in prevalence among the college population. Many participants were familiar with the cyber bullying term but were unaware of its definition, nor could they provide examples. Further, the majority of participants were unaware of resources for victims of cyber bullying. Implications: Findings from this study reveal the need for educational programs geared toward college students about the meaning and consequences of cyber bullying. Further, resources for victims of cyber bullying should be made available on college campuses.
AbstractA total of 411 subjects participated in two decision‐making experiments in order to examine the effectiveness of new product development project continuation decisions. Using escalation of commitment theory, in Study 1, individual versus face‐to‐face team decision‐making effectiveness was compared. Study 2, an extension of Study 1, compared the new product development decision‐making effectiveness of individuals, face‐to‐face teams, and virtual teams. A virtual team is a geographically and temporally dispersed and electronically communicating work group. In Study 2, the virtual teams communicated asynchronously via groupware technology. Our findings suggest that teams make more effective decisions than individuals, and virtual teams make the most effective decisions.