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Frontmatter -- CONTENTS -- Introduction -- PART I Intellectual Histories of the Information Age -- Imperial Attractions: Benjamin Franklin's New Experiments of 1751 -- From Heat Engines to Digital Printouts: Machine Models of the Body from the Victorian Era to the Human Genome Project -- The Erasure and Construction of History for the Information Age: Positivism and Its Critics -- PART II Visual Culture, Subjectivity, and the Education of the Senses -- More than the Movies: A History of Somatic Visual Culture through Hale's Tours, imax, and Motion Simulation Rides -- Stereographs and the Construction of a Visual Culture in the United States -- The Convergence of the Pentagon and Hollywood: The Next Generation of Military Training Simulations -- PART III Materiality, Time, and the Reproduction of Sound and Motion -- Helmholtz, Edison, and Sound History -- Media, Materiality, and the Measure of the Digital; or, The Case of Sheet Music and the Problem of Piano Rolls -- Still/Moving: Digital Imaging and Medical Hermeneutics -- PART IV Digital Aesthetics, Social Texts, and Art Objects -- Bodies of Texts, Bodies of Subjects: Metaphoric Networks in New Media -- Electronic Literature: Discourses, Communities, Traditions -- Nostalgia for a Digital Object: Regrets on the Quickening of QuickTime -- Selected Bibliography -- Contributors -- Index