Science fiction, fantasy and politics: transmedia world-building beyond capitalism
In: Radical cultural studies
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In: Radical cultural studies
In: The journal of popular culture: the official publication of the Popular Culture Association, Band 51, Heft 2, S. 356-378
ISSN: 1540-5931
The success of the television adaptation of Game of Thrones marks a crucial transitional moment in the relationship between cult audiences and the global élite associated with 'quality television'. By looking not only at the specific changes made to the novels as they were adapted for television, but also at the reception practices that have surrounded the series on fan forums and social media, this essay argues that the 'mainstreaming' of cult genres has troubling political implications. Increasingly, fan activity is in the process of being commodified by corporations that mobilize their most loyal consumers as brand-name ambassadors and online 'influencers'.
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The collection places Star Wars at the center of those studies' projects by examining video games, novels and novelizations, comics, advertising practices, television shows, franchising models, aesthetic and economic decisions, fandom and cultural responses, and other aspects of Star Wars and its world-building in their multiple contexts of production, distribution, and reception. In emphasizing that Star Wars is both a media franchise and a transmedia storyworld, Star Wars and the History of Transmedia Storytelling demonstrates the ways in which transmedia storytelling and the industrial logic of media franchising have developed in concert over the past four decades, as multinational corporations have become the central means for subsidizing, profiting from, and selling modes of immersive storyworlds to global audiences. By taking this dual approach, the book focuses on the interconnected nature of corporate production, fan consumption, and transmedia world-building. As such, this collection grapples with the historical, cultural, aesthetic, and political-economic implications of the relationship between media franchising and transmedia storytelling as they are seen at work in the world's most profitable transmedia franchise.
In: Transmedia 3
Star Warshas reached more than three generations of casual and hardcore fans alike, and as a result many of the producers of franchisedStar Warstexts (films, television, comics, novels, games, and more) over the past four decades have been fans-turned-creators. Yet despite its dominant cultural and industrial positions,Star Warshas rarely been the topic of sustained critical work. Star Wars and the History of Transmedia Storytellingoffers a corrective to this oversight by curating essays from a wide range of interdisciplinary scholars in order to bringStar Warsand its transmedia narratives more fully into the fold of media and cultural studies.The collection placesStar Warsat the center of those studies' projects by examiningvideo games, novels and novelizations, comics, advertising practices, television shows, franchising models, aesthetic and economic decisions, fandom and cultural responses, and other aspects ofStar Warsand its world-building in their multiple contexts of production, distribution, and
In the age of globalization, digitization, and media convergence, traditional hierarchies between media are breaking down. This book offers new approaches to understanding the politics and their underlying ideologies that are reshaping our global media landscape, including questions of audience participation and transmedia storytelling
In: Global media and race
In: https://dspace.library.uu.nl/handle/1874/359173
The collection places Star Wars at the center of those studies' projects by examining video games, novels and novelizations, comics, advertising practices, television shows, franchising models, aesthetic and economic decisions, fandom and cultural responses, and other aspects of Star Wars and its world-building in their multiple contexts of production, distribution, and reception. In emphasizing that Star Wars is both a media franchise and a transmedia storyworld, Star Wars and the History of Transmedia Storytelling demonstrates the ways in which transmedia storytelling and the industrial logic of media franchising have developed in concert over the past four decades, as multinational corporations have become the central means for subsidizing, profiting from, and selling modes of immersive storyworlds to global audiences. By taking this dual approach, the book focuses on the interconnected nature of corporate production, fan consumption, and transmedia world-building. As such, this collection grapples with the historical, cultural, aesthetic, and political-economic implications of the relationship between media franchising and transmedia storytelling as they are seen at work in the world's most profitable transmedia franchise.
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