"This book assesses Internet Addiction from different perspectives including variables such as family and social factors, self-esteem, loneliness, social anxiety, cognitive absorption and psychiatric disorders. It also explores the role of psycho-social variables in Internet Addiction and the treatments for Internet Addiction"--
This volume examines how social media is evolving as an industry-it is an extension of traditional media industries, yet it is distinctly different in its nature and ability to build relationships among users. Examining social media in both descriptive and analytical ways, the chapters included herein present an overview of the social media industries, considering the history, development, and theoretical orientations used to understand social media. Covered are: Business models found among the social media industries and social media as a form of marketing. Social media as a form of entertainment content, both in terms of digital content, and as a tool in the production of news. Discussions of ethics and privacy as applied to the area of social media. An examination of audience uses of social media considering differences among Latinos, African-Americans, and people over the age of 35. Overall, the volume provides a timely and innovative look at the business aspects of social media, and it has much to offer scholars, researchers, and students in media and communication, as well as media practitioners.
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The core topic of the dissertation is the influence of networking of the real with the digital world on the everyday working life of people who work in the industry. The author investigates determining factors for diffusion of these networking technologies in industry 4.0 that change the relationship between (wo)man and machine, as much as the way of working of skilled workers at average employment level. She differentiates between three criteria for the diffusion: Scope of application, level of application and type of application. Skilled workers also play an active role in the diffusion process because only their trust in new technologies increases acceptance, as well as the level of diffusion, and therefore determines the success of technical innovations. Kernthema der Dissertation ist der Einfluss der Vernetzung der realen mit der digitalen Welt auf den Arbeitsalltag der Beschäftigten in der Industrie. Die Autorin untersucht Bedingungsfaktoren für die Diffusion dieser Vernetzungstechnologien in der Industrie 4.0, die das Verhältnis zwischen Mensch und Maschine ebenso verändern wie die Arbeitsweise der Facharbeiter:innen auf der mittleren Beschäftigungsebene. Sie unterscheidet drei Kriterien für die Diffusion: Anwendungsbreite, Anwendungsgrad und Anwendungsart. Auch die Facharbeiter:innen spielen eine aktive Rolle in dem Diffusionsprozess, denn erst ihr Vertrauen in neue Technologien steigert Akzeptanz sowie Verbreitungsgrad und bestimmt damit den Erfolg technischer Neuerungen.
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Intro -- Preface -- References -- Acknowledgements -- Contents -- Contributors -- Part I Social IoT Vision -- Beautifying IoT: The Internet of Things as a Cultural Agenda -- 1 Introduction -- 2 Methodology: Speculatively Contributing to IT Research Agendas -- 2.1 Policy and Beauty in Taiwan -- 2.2 Design Criticism -- 2.3 Thinking with Theory: Philosophy of Art and Beauty -- 3 Design Criticism: Two Cases -- 3.1 LASS: From Environmental Sensing to Lasting Aesthetic Experiences -- 3.2 No.30: From Industrial to Aesthetic Material -- 4 Discussion -- 5 Conclusion -- References -- The Internet of Places -- 1 Introduction -- 2 Things and Places -- 3 Jack's Kitchen -- 4 Past, Present and Future Cohabitation -- 5 Sociotechnical Change -- References -- From the Internet of Things to an Internet of Practices -- 1 Introduction: Learning Technology Practices -- 2 Theoretical Framing -- 2.1 The Concept of Practices -- 2.2 Internet of Things -- 2.3 Infrastructuring and Sociable Technologies -- 2.4 Resonance Activities -- 3 The Internet of Practices -- 4 Conclusion -- References -- Part II Social IoT Interaction Design -- The Needfinding Machine -- 1 Introduction -- 2 What Is a Needfinding Machine -- 2.1 Considerations for Needfinding Machines -- 3 What Is in a Needfinding Machine -- 3.1 Observe -- 3.2 Ask -- 3.3 Perform -- 3.4 Document -- 3.5 Display -- 3.6 Control -- 4 Why Needfinding Machines -- 5 Related Methods -- 5.1 Ethnography -- 5.2 Things as Co-ethnographers -- 5.3 Remote Usability Testing -- 5.4 Data-Driven Design Validation -- 5.5 Experience Sampling in the Wild -- 5.6 Probes -- 5.7 Wizard-of-Oz -- 5.8 Conversational Agents -- 6 Case Study: DJ Bot -- 6.1 Design Motivation -- 6.2 Music on the Road-A First Context -- 6.3 Implementation -- 6.4 On-Road Sessions -- 7 Discussion -- 7.1 Designing By, With and for Data.
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The aim of this book is to stimulate research on the topic of the Social Internet of Things, and explore how Internet of Things architectures, tools, and services can be conceptualized and developed so as to reveal, amplify and inspire the capacities of people, including the socialization or collaborations that happen through or around smart objects and smart environments. From new ways of negotiating privacy, to the consequences of increased automation, the Internet of Things poses new challenges and opens up new questions that often go beyond the technology itself, and rather focus on how the technology will become embedded in our future communities, families, practices, and environment, and how these will change in turn.
Los movimientos de la sociedad. Descolocación, reajustes y cambios desde las tecnologías / Germán Rey Beltrán -- Propuesta de tipología de los movimientos sociales en Internet / Juan Carlos Valencia Rincón -- Totalitarismos y nacionalismos : reflexiones desde la filosofía de la técnica / Patricia Bernal -- Los movimientos sociales y los pasajes digitales : convergencias de un horizonte político alrededor del sujeto / Claudia Pilar García Corredor -- Territorios para la autonomía de los pueblos e ¿Internet para qué? : reflexiones sobre procesos comunicativos de organizaciones afrodescendientes en Colombia / Irene Vélez Torres, Francia Márquez-Mina -- Apropiación tecnológica y producción de Narrativa hipertextual mapuche : nuevas estrategias de lucha y autoidentificación en el conflicto estado-nación y Pueblo Mapuche / Claudio Maldonado Rivera -- Medios y públicos : ¿quién es quién en las secuencias on y offline? / Gustavo Cimadevilla, Claudia Kenbel -- Ciudadanías transnacionales y comunicativas en contextos contemporáneos : acciones político-comunicativas de algunos movimientos sociales de Birmania e Irán / Camilo Tamayo Gómez -- El uso de las redes sociales como instrumento de organización en movilizaciones sociales : el caso de #YoSoy132 en México / Isaura Castelao, Eduardo Viveros -- Las voces de los Sin Voz : de las cibercomunidades a los movimientos en Guinea Ecuatorial / Ana Lúcia Sá -- Democracia digital : redes sociales y movimientos ciudadanos en Chile durante el año 2011 / Carla Mansilla Hernández -- Construcción de escalas de medición de activismo individual y colectivo en línea / Alcides Velásquez -- Unos y ceros. La tensión entre el tecnoutopismo y el desencanto / Juan Carlos Valencia Rincón, Claudia Pilar García Corredor
A 2010 Act legalized online gambling within a French market that was well-organized with its monopolies and gambling industries strictly regulated by the state. What was the situation of this market before the offensive of the Internet and of the European Commission? What were the goals of the government and the law-making authority? Are the sovereign missions of the state regarding security and public health well preserved? What impact will the new opening have on the historical and the new actors of the industry? Can the French model serve as an example for the other member states and inspire the Community authorities? What can the planned revision of November 2011 bring about? Adapted from the source document.