Creative ability, the laboratory environment, and scientific performance
In: IEEE transactions on engineering management: EM ; a publication of the IEEE Engineering Management Society, Band EM-14, Heft 2, S. 76-83
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In: IEEE transactions on engineering management: EM ; a publication of the IEEE Engineering Management Society, Band EM-14, Heft 2, S. 76-83
In: IEEE transactions on engineering management: EM ; a publication of the IEEE Engineering Management Society, Band EM-21, Heft 1, S. 2-8
In: Creativity studies, Band 10, Heft 2, S. 135-144
ISSN: 2345-0487
The article is devoted to the philosophical analysis of the creative process in systems with artificial intelligence. In this article we aim to highlight the common methodological background modeling of the creative process in systems with artificial intelligence. This process seems to be a purposeful transformation, implying the reflection of any area of reality and construction of a new product. The creative process includes two stages: search and composition. The conclusion is that systems with artificial intelligence cannot yet compete with a person at the pilot stage as they do not have an information database that can be compared with the database of a person's common sense. The authors argue that there are no insurmountable obstacles to artificial intelligence, in principle, and that it will be able to compete with man in creativity in the future.
Mathematics creativity is very important in studying mathematics at every level of education but less attention is paid to it in the teaching-learning process and this has resulted to poor performance in the subject. The study investigated how activity based learning approach can enhance the creative skills of primary school pupils. A sample of 185 pupils from six purposively selected government owned primary schools in Owerri west local Government area of Imo state was used for the study. The study was a quasi-experimental research type adopting the pre-test, posttest non equivalent control design. The instrument for data collection was a researcher made objective test titled "Mathematics Creativity Test (GAT)"Instrument which had reliability coefficient of 0.79 determined using Kuder-Richardson formula (KR21). The experiment group was taught geometric concepts using Activity-Based Learning Approach while the control group was taught using the traditional approach. The data generated was analyzed using mean and standard deviation to answer research questions while the hypotheses were tested using ANCOVA statistical tool at 0.05 level of significance. The result of the study revealed that Activity-Based Learning Approach enhanced pupils' mathematics creative ability irrespective of gender and ability levels. Based on the result, it was recommended that Mathematics teachers at the primary school level should apply pupils centered approaches such as activity-based learning approach in teaching to enhance pupils' creativity in mathematics.
BASE
In: Group & organization management: an international journal, Band 34, Heft 3, S. 330-357
ISSN: 1552-3993
This study highlights the importance of negative predictors of employee creativity. The authors identified a set of work environment characteristics that may inhibit employee creativity. Using data collected from 123 Canadian employees in various industries, the authors empirically tested the relationships between these inhibiting factors and peer-rated creative performance. Aversive leadership and unsupportive organizational climate were negatively related to creativity, whereas close monitoring was positively associated with creativity. Interaction analyses indicate that creative ability of employees may either enhance or attenuate the detrimental effects of inhibitory contextual factors. Complementing the existing studies that have largely focused on facilitators of creativity, the present study introduces a more balanced perspective to the organizational creativity literature by examining inhibitory contextual factors.
In: Asian journal of research in social sciences and humanities: AJRSH, Band 5, Heft 5, S. 1
ISSN: 2249-7315
In: Social behavior and personality: an international journal, Band 1, Heft 2, S. 169-181
ISSN: 1179-6391
Twenty-two sixth graders (11 boys and 11 girls), IQs between 118 and 130, were measured for their creative ability with verbal and pictorial material, their degree of perceptual defense regarding individual conflicts found in projective test measures, and their manner of resolving social
conflict situations. Hypotheses regarding the relation of creative thinking ability to the handling of personal conflict and the resolution of social situation conflicts were tested. There were no age or sex differences among subjects, but, according to the hypotheses, subjects high in creative
thinking ability, when contrasted with subjects low in creative thinking ability, were less repressive in their responses to conflictful projective material, introduced more new ideas in the resolution of social conflicts, and formulated more solutions in which all interested parties'
needs were considered and met.
In: Journal of applied research in intellectual disabilities: JARID, Band 38, Heft 1
ISSN: 1468-3148
ABSTRACTBackgroundWhen supporting learners with severe intellectual disabilities, teaching methods needs to be adapted. Vona du Toit Model of Creative Ability (VdTMoCA) aims to enhance participation and facilitate adaptive responses through targeted intervention principles. This study aimed to develop and evaluate the impact of an intervention programme for learners with severe intellectual disability based on the VdTMoCA to improve independence in an Instrumental Activity of Daily Living (IADL), namely doing a laundry activity.MethodA multiple case study with a literal replication design, including six subjects with severe intellectual disability, was used. The intervention consisted of a 1‐week baseline assessment and four intervention sessions. To identify changes, levels of prompting and the time taken to initiate each step were measured.ResultsThis study showed that a meticulously designed intervention programme based on the VdTMoCA principles rendered positive outcomes. Activity analysis and adaptation of the steps in a laundry activity, according to the principles of therapeutic relationship, presentation and structuring, contributed to this success.
In: Dynamics of virtual work
"Workers in cultural industries often say that the best part of their job is the opportunity for creativity. At the same time, profit-minded managers at both traditional firms and digital platforms exhort workers to "be creative." Even as cultural fields hold out the prospect of meaningful employment, they are marked by heightened economic precarity. What does it mean to be creative under contemporary capitalism? And how does the ideology of creativity explain workers' commitment to precarious jobs? Michael L. Siciliano draws on nearly two years of ethnographic research as a participant-observer in a Los Angeles music studio and a multichannel YouTube network to explore the contradictions of creative work. He details how such workplaces feature engaging, dynamic processes that enlist workers in organizational projects and secure their affective investment in ideas of creativity and innovation. Siciliano argues that performing creative labor entails a profound ambivalence: workers experience excitement and aesthetic engagement alongside precarity and alienation. Through close comparative analysis, he presents a theory of creative labor that accounts for the roles of embodiment, power, alienation, and technology in the contemporary workplace. Combining vivid ethnographic detail and keen sociological insight, Creative Control explains why "cool" jobs help us understand how workers can participate in their own exploitation"--