Development of a Customized User-Interface Tool for Quality Function Deployment
In: The IUP Journal of Systems Management, Band 8, Heft 2, S. 24-32
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In: The IUP Journal of Systems Management, Band 8, Heft 2, S. 24-32
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In: Practical Studies in E-Government, S. 205-228
In: International journal of enterprise information systems: IJEIS ; an official publication of the Information Resources Management Association, Band 8, Heft 3, S. 34-53
ISSN: 1548-1123
The Internet and the World Wide Web in particular provide a unique platform to connect learners with educational resources. Educational material in hypermedia formed in a Web-based educational system makes learning a task-driven process, motivating learners to explore alternative navigational paths through the domain knowledge and from different resources around the globe. Many researchers have focused on developing e-learning systems with personalized learning mechanisms to assist on-line Web-based learning and to adaptively provide learning paths. Although most personalized systems consider learner preferences, interests and browsing behaviors when providing personalized curriculum sequencing services, these systems usually neglect to consider whether learner ability and the difficulty level of the recommended curriculums are matched to each other. Therefore, the authors proposed approach is based on an integer program (IP) to optimize user curriculum accompanying with fuzzy logic approach which analyze the effective criteria by linguistic variables in a knowledge based system. The effectiveness of the proposed framework is shown by numerical illustrations which are inferenced from the designed user interface.
Garbage is one of the problems in Village, at some points there is a buildup of rubbish which is quite alarming and pollutes the surrounding environment. Therefore the government intention of Village in the next few years seeks to overcome these problems by building a technology-based waste bank, one of which is the use of applications as an alternative in carrying out environmental management facilities and communication media with the community in providing environmental information. Before entering into the development of software systems the user interface design process is very important to do, because the design of the user interface is designed so that the designed software system can present the appearance of an application by showing the flow and the workings of the application. So that if the design is detailed, the coding process carried out by the developer can be achieved mechanically. In designing the user interface conducted in this study the User Centered Design (UCD) method is used in which the process will involve potential users in the early to late stages of development so that potential users can provide input regarding the interface designed. To find out the level of success of the user interface design that is designed can be seen in the measurement results in a user interface that meets aspects of usability and user experience. The results of this study are to design the user interface design of an Android-based garbage bank in village that pays attention to aspects of usability and meets 6 values of user experience.
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In: DOI: 10.17516/1997-1370-2016-9-12-2913-2916
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Working paper
In: International journal of enterprise information systems: IJEIS ; an official publication of the Information Resources Management Association, Band 17, Heft 4, S. 98-117
ISSN: 1548-1123
While many studies explain factors influencing the success of ERP implementation, little is known about the system outcome to satisfy user expectations based on the concepts of task-technology fit and person-task fit. The study examines the effects of fits between user interfaces, task interdependence, and user knowledge on system utilization and performance impacts leading to user satisfaction with ERP system implementation. Based on the structural equation modeling analysis and two-way interaction test results, a user interface dampens the positive effect of task interdependence on task-technology fit while it strengthens the positive effect of user knowledge on task-technology fit. Task interdependence dampens the positive effect of user knowledge on system utilization. The results provide guidance on how to enhance the system impacts on user performance and encourage the system usage resulting in user satisfaction with the ERP system implementation. The paper provides detailed discussions of the results, the implications for theory and practices, and the study limitations.
It is projected that the boundary between our physical and virtual environments will be further blurred through the emergence of the "internet of things" (IoT). The IoT is a network of physical objects embedded with electronics, software, sensors, and network connectivity that enables its objects to collect and exchange information on the internet. The most prevalent example of IoT today is your mobile phone. The mobile phone is an electronic device with software that tracks your location via GPS and your preferences based on your interactions on the internet. The collecting and exchanging of information in today' centralized internet infrastructure is controlled by a few powerful political and corporate institutions, who have influence and ownership over physical infrastructure of the internet (its fiber optic cables, submarine cable stations,data centers, etc.) and over how one navigates it. This thesis builds upon the "hacktivist" mentality of information accessibility. "Hacktivism" is fundamentally rooted in the belief that information should be free and accessible to everyone. Thus, this thesis looks closely at the politically contested and censored environment of Vietnam through the introduction of hacker space, a hub for technological innovation in Hanoi, as a seed intended to transform the physical and virtual landscape of Vietnam.
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In: International journal of virtual and augmented reality: an official publication of the Information Resources Management Association, Band 4, Heft 2, S. 1-13
ISSN: 2473-5388
Inclusion of tangible user interfaces can facilitate learning through contextual experience, interaction with the provided information, and epistemic actions, resulting in effecting learning in design education. The goal of this study is to investigate how tangible user interface (TUI) affects design learning through the cognitive load. Extended reality-based TUI and traditional desktop-based GUI were utilized to deliver the same information to two groups of students. The NASA TLX tool was used to measure students' perceived cognitive load after receiving information through the two modalities. Contemporary design pedagogy, the potential use of XR, design cognition, today's design learners experience-oriented lifestyle were combined to provide a theoretical framework to understand how information delivery modalities affect design learning. The results reveal that the use of XR-based TUIs decreases cognitive load resulting in enhanced experience and effective learning in design studios.
In: New media & society: an international and interdisciplinary forum for the examination of the social dynamics of media and information change, Band 25, Heft 11, S. 3189-3191
ISSN: 1461-7315
In: International Journal of Advanced Research in Engineering and Technology, Band 11(6), Heft 2020
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Instituto Tecnológico de Informática has a non-economic Activities Plan (PROMECE) whose general objective is to strengthen the research lines in which the Institute works, within the scope of Information and Communication Technologies (ICT). Within the Communications R&D Line, we work on the design and implementation of solutions based on communication technologies and industrial computing for telecontrol, telemonitoring, sensors and energy efficiency, facing challenges such as heterogeneous networks, ad hoc Wireless systems, WSN and in general the Internet of Things (IoT) and Machine to Machine (M2M). This document summarizes the development carried out to generate an interface for end users, to be an information and encouraging tool for changing their energy consumption patterns and to foster a more sustainable and balanced attitude in communities with green energy generation. The main challenge is to obtain a highly intuitive and usable interface, attracting the end user for a continued use. This is mandatory to get a backend infrastructure for energy management working in an efficient way. This document includes the collaborative design stage, the implementation and testing. ; PROMECE 2015. Project funded by the Valencian Institute of Business Competitiveness (IVACE) and the European Union through the European Regional Development Fund (ERDF), within the public grant program adressed to Technological Institutes of IVACE network. File number: IMAMCN/2015/1
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In: Gerontechnology: international journal on the fundamental aspects of technology to serve the ageing society, Band 13, Heft 2
ISSN: 1569-111X
In: International journal of knowledge society research: IJKSR ; an official publication of the Information Resources Management Association, Band 2, Heft 3, S. 61-72
ISSN: 1947-8437
Modern Web-based Information Systems (WIS) must be flexible and prepared to be easily accessible and manageable in real-time. WIS user interfaces (UI) are still being constructed on the basis of traditional software development paradigms, without taking into account in their construction (or in the knowledge managed by the systems) the main criterion of globalization, that they must be distributed, open and changing. WIS-UI must be able to be constructed depending on the type of interaction (individual or collective) and the purpose of the interaction (management, technical, etc.). In this paper, the authors present a component-based development perspective to build user interfaces of WIS by means of the composition of widgets-components architectures and MDD approaches.
In: Risk analysis: an international journal, Band 44, Heft 4, S. 833-849
ISSN: 1539-6924
AbstractWith the continuous modernization of water plants, the risk of cyberattacks on them potentially endangers public health and the economic efficiency of water treatment and distribution. This article signifies the importance of developing improved techniques to support cyber risk management for critical water infrastructure, given an evolving threat environment. In particular, we propose a method that uniquely combines machine learning, the theory of belief functions, operational performance metrics, and dynamic visualization to provide the required granularity for attack inference, localization, and impact estimation. We illustrate how the focus on visual domain‐aware anomaly exploration leads to performance improvement, more precise anomaly localization, and effective risk prioritization. Proposed elements of the method can be used independently, supporting the exploration of various anomaly detection methods. It thus can facilitate the effective management of operational risk by providing rich context information and bridging the interpretation gap.