PICO : An Ultra Lightweight and Low Power Encryption Design for Ubiquitous Computing
In: Defence science journal: a journal devotet to science & technology in defence, Band 66, Heft 3, S. 259-265
ISSN: 0011-748X
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In: Defence science journal: a journal devotet to science & technology in defence, Band 66, Heft 3, S. 259-265
ISSN: 0011-748X
In: ITeG - Interdisciplinary research on information system design Band 4
Interdisciplinary collaboration, to include those who are not natural scientists, engineers and computer scientists, is inherent in the idea of ubiquitous computing, as formulated by Mark Weiser in the late 1980s and early 1990s. However, ubiquitous computing has remained largely a computer science and engineering concept, and its non-technical side remains relatively underdeveloped. The aim of the article is, first, to clarify the kind of interdisciplinary collaboration envisaged by Weiser. Second, the difficulties of understanding the everyday and weaving ubiquitous technologies into the fabric of everyday life until they are indistinguishable from it, as conceived by Weiser, are explored. The contributions of Anne Galloway, Paul Dourish and Philip Agre to creating an understanding of everyday life relevant to the development of ubiquitous computing are discussed, focusing on the notions of performative practice, embodied interaction and contextualisation. Third, it is argued that with the shift to the notion of ambient intelligence, the larger scale socio-economic and socio-political dimensions of context become more explicit, in contrast to the focus on the smaller scale anthropological study of social (mainly workplace) practices inherent in the concept of ubiquitous computing. This can be seen in the adoption of the concept of ambient intelligence within the European Union and in the focus on rebalancing (personal) privacy protection and (state) security in the wake of 11 September 2001. Fourth, the importance of adopting a futures-oriented approach to discussing the issues arising from the notions of ubiquitous computing and ambient intelligence is stressed, while the difficulty of trying to achieve societal foresight is acknowledged.
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In: Theory, culture & society: explorations in critical social science, Band 22, Heft 3, S. 101-119
ISSN: 1460-3616
The promise of interactivity is quietly but systematically undergoing a downgrade that will require a lot less activity on the part of the user – and a lot more on the dispersed 'smart' objects that will eventually populate their lives. This article reads the promotional literature on 'smart' clothes through the lens of Benjamin's discussion of fetishism and flânerie, considering the ways in which such clothes provide a mobile form of bourgeois interiority: a 'casing' that allows the user to make an individualized impression on the world. The promise is one of comfort and convenience, offered in exchange for the ability to gather detailed information about consumers. Smart clothing realizes the phantasmagoria of the commodity world described by Benjamin – one in which the commodities embark on a life of their own, taking on the active role ceded by the pacified consumer. At the same time, one can recognize in the digitally encased consumers the after-image of the flâneur insofar as they participate in the work of being watched. The article concludes with a discussion of the uncanniness of this re-emergent form of commodity fetishism.
In: International journal of information management, Band 29, Heft 6, S. 436-448
ISSN: 0268-4012
In: Knowledge, technology and policy: an international quarterly, Band 21, Heft 4, S. 191-203
ISSN: 1874-6314
In: Journal of broadcasting & electronic media: an official publication of the Broadcast Education Association, Band 48, Heft 3, S. 399-420
ISSN: 1550-6878
Purpose – The purpose of this paper is to investigate concepts that are used in depicting futurevisions of society, as afforded by technology, to map the extent of their use, examine the level of theirdominance in different research areas and geographic boundaries, identify potential overlaps, analysetheir longitudinal growth, and examine whether any of the identified concepts has assumed anoverarching position.Design/methodology/approach – In total, 14 concepts, each of which is used to depict visions offuture information infrastructures, were identified. More than 20,000 scholarly documents relatedto 11 of these concepts (those with 20 or more documents) are analysed by various qualitative/quantitative methods.Findings – The concepts most referred to are Semantic Web and ubiquitous computing(all years), and "internet of things" (Year 2013). Publications on some newer concepts (e.g. "digital living","real world internet") are minimal. There are variations in the extent of use and preferred concepts basedon geographic and disciplinary boundaries. The overlap in the use of these terms is minimal and none ofthese terms has assumed an overarching umbrella position.Research limitations/implications – This study is limited to scholarly publications; itwould be relevant to also study the pattern of usage in governmental communications and policydocuments.Social implications – By mapping multiplicity of concepts and the dispersion of discussions, theauthors highlight the need for, and facilitate, a broader discussion of related social and societalimplications.Originality/value – This paper is the first to present a collective of these related concepts and mapthe pattern of their occurrence and growth.Keywords Internet, Information science, World Wide Web, Information society,Digital communications, Information strategyPaper type General review
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In: Pold , S & Andersen , C U 2011 , ' The Scripted Spaces of Urban Ubiquitous Computing : The experience, poetics, and politics of public scripted space ' , The Fibreculture Journal , vol. 2011 , no. 19 , pp. 110-125 .
@font-face { font-family: "Garamond"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }div.Section1 { page: Section1; } This article proposes and introduces the concept of 'scripted space' as a new perspective on ubiquitous computing in urban environments. Drawing on urban history, computer games, and a workshop study of the city of Lund the article discusses the experience of digitally scripted spaces, and their relation to the history of public spaces. In conclusion, the article discusses the potential for employing scripted spaces as a reinvigoration of urban public space.
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In: International journal of information communication technologies and human development: IJICTHD ; an official publication of the Information Resources Management Association, Band 10, Heft 2, S. 15-27
ISSN: 1935-567X
In current technological scenario, most of the electronic equipment, computing machines and mobile devices are interconnected through wireless networks thus gradually enhancing the computing paradigm to an emerging and revolutionary technology of ubiquitous computing. The vision of this promising technology is a cyberspace and computing environment surrounded by processors, computing equipment and peripheral devices communicating with each other very actively with easy accessibility of anything almost in every time. Ubiquitous computing will encompass clients with an agreeable and helpful data condition that unions physical and computational foundations into incorporated natural surroundings. This living space will include an expansion of hundreds or thousands of computing gadgets and sensors that will give new usefulness, offer specific administrations, and lift efficiency and cooperation. The current research article projects on basic computing theme on application challenges using mobile computing, emergence of fog computing and how more technical challenges were solved using IoT and ubiquitous computing from social, health care and networking point of view.
In: Postmodern culture, Band 29, Heft 3
ISSN: 1053-1920
In: CoDesign, Band 2, Heft 1, S. 3-15
ISSN: 1745-3755
In: HMD : Praxis der Wirtschaftsinformatik 47.2010,274