This report describes the design of the prototype for an Silicon Tungsten electromagnetic calorimeter with unprecedented high granularity to be operated in a detector at the International Linear Collider (ILC). The R&D for the prototype is co-funded by the European Union in the FP6 framework within the so called EUDET project in the years 2006-2010. The dimensions of the prototype are similar to those envisaged for the final detector. Already at this stage the prototype features a highly compact design. The sensitive layers, the Very Front End Electronics serving 64 channels per ASIC and copper plates for heat draining are integrated within 2000 μm.
This report describes the design of the prototype for an Silicon Tungsten electromagnetic calorimeter with unprecedented high granularity to be operated in a detector at the International Linear Collider (ILC). The R&D for the prototype is co-funded by the European Union in the FP6 framework within the so called EUDET project in the years 2006-2010. The dimensions of the prototype are similar to those envisaged for the final detector. Already at this stage the prototype features a highly compact design. The sensitive layers, the Very Front End Electronics serving 64 channels per ASIC and copper plates for heat draining are integrated within 2000 μm.
This report describes the design of the prototype for an Silicon Tungsten electromagnetic calorimeter with unprecedented high granularity to be operated in a detector at the International Linear Collider (ILC). The R&D for the prototype is co-funded by the European Union in the FP6 framework within the so called EUDET project in the years 2006-2010. The dimensions of the prototype are similar to those envisaged for the final detector. Already at this stage the prototype features a highly compact design. The sensitive layers, the Very Front End Electronics serving 64 channels per ASIC and copper plates for heat draining are integrated within 2000 μm.
By using various data inputs, ubiquitous computing systems detect their current usage context, automatically adapt their services to the user's situational needs and interact with other services or resources in their environment on an ad-hoc basis. Designing such self-adaptive, context-aware knowledge processing systems is, in itself, a formidable challenge. This book presents core findings from the VENUS project at the Interdisciplinary Research Center for Information System Design (ITeG) at Kassel University, where researchers from different fields, such as computer science, information systems, human-computer interaction and law, together seek to find general principles and guidelines for the design of socially aware ubiquitous computing systems. To this end, system usability, user trust in the technology and adherence to privacy laws and regulations were treated as particularly important criteria in the context of socio-technical system design. During the project, a comprehensive blueprint for systematic, interdisciplinary software development was developed, covering the particular functional and non-functional design aspects of ubiquitous computing at the interface between technology and human beings. The organization of the book reflects the structure of the VENUS work program. After an introductory part I, part II provides the groundwork for VENUS by presenting foundational results from all four disciplines involved. Subsequently, part III focuses on methodological research funneling the development activities into a common framework. Part IV then covers the design of the demonstrators that were built in order to develop and evaluate the VENUS method. Finally, part V is dedicated to the evaluation phase to assess the user acceptance of the new approach and applications. The presented findings are especially important for researchers in computer science, information systems, and human-computer interaction, but also for everyone working on the acceptance of new technologies in society in general.
In: International journal of sociotechnology and knowledge development: IJSKD ; an official publication of the Information Resources Management Association, Band 3, Heft 1, S. 1-33
Meta-design of socio-technical systems complies with the need to integrate two types of structures and processes: technical systems, which are engineered to provide anticipatable and reliable interactions between users and systems, and social systems, which are contingent in their interactions and a subject of evolution. Meta-design is focused on objectives, techniques, and processes to allow users to act as designers. It provides, rather than fixed solutions, frameworks within which all stakeholders can contribute to the development of technical functionality and the evolution of the social side, such as organizational change, knowledge construction, and collaborative learning. This paper combines the theoretical framework of meta-design and its underlying principles with the consideration of methodological aspects and practical cases. Five different principles are explored: (1) cultures of participation, (2) empowerment for adaptation and evolution, (3) seeding and evolutionary growth, (4) underdesign of models of socio-technical processes, and (5) structuring of communication. Design collaboratories and knowledge management are used as examples to analyze meta-designed systems representing socio-technical solutions as well as frameworks within which socio-technical solutions can be developed. The combination of theoretical and methodological considerations leads to a set of practical guidelines for meta-designers.
Document layout analysis (DLA) is a crucial step towards the development of an effective document image processing system. In the early days of document image processing, DLA was not considered as a complete and complex research problem, rather just a pre-processing step having some minor challenges. The main reason for that is the type of layout being considered for processing was simple. Researchers started paying attention to this complex problem as they come across a large variety of documents. This book presents a clear view of the past, present, and future of DLA, and it also discusses two recent methods developed to address the said problem.
Document design strategies have typically focused on either procedural text or instructional text. This study evaluates the design of yet another class of text, the nonprocedural job text. A nine-page segment of a technical text was redesigned by three separate companies, each specializing in document design. The companies were given complete freedom in redesigning the text. Evaluation was carried out by means of paper-and-pencil tests of fact comprehension and of inferential comprehension for fault isolation tasks. Both speed and accuracy were measured in these "open book" tests. None of the redesigns resulted in more accurate or faster comprehension performance. In fact, one of the redesigns was less comprehensible than the original, as measured on each test. The results are discussed in terms of "reading to do" versus "reading to learn," and in terms of the potential moderating effect of the readers' "format schema" for the traditional design.
Rectilinear dials on a typical cockpit display were arranged in parallel, both horizontally and vertically, and also in a mixed, orthogonal arrangement. Although, intuitively, the parallel layouts appeared advantageous, the mixed layout yielded the best detection accuracy and the shortest detection times. Increasing the spacing between groups within a parallel, vertical array did not significantly improve performances. Uniform scales in any arrangement proved superior to non-uniform scales in readout accuracy. Thirty-six pilots and sixteen technical and scientific laboratory personnel participated in the study. Performances of pilots and non-pilots were very similar.
By using various data inputs, ubiquitous computing systems detect their current usage context, automatically adapt their services to the user's situational needs and interact with other services or resources in their environment on an ad-hoc basis. Designing such self-adaptive, context-aware knowledge processing systems is, in itself, a formidable challenge. This book presents core findings from the VENUS project at the Interdisciplinary Research Center for Information System Design (ITeG) at Kassel University, where researchers from different fields, such as computer science, information systems, human-computer interaction and law, together seek to find general principles and guidelines for the design of socially aware ubiquitous computing systems. To this end, system usability, user trust in the technology and adherence to privacy laws and regulations were treated as particularly important criteria in the context of socio-technical system design. During the project, a comprehensive blueprint for systematic, interdisciplinary software development was developed, covering the particular functional and non-functional design aspects of ubiquitous computing at the interface between technology and human beings. The organization of the book reflects the structure of the VENUS work program. After an introductory part I, part II provides the groundwork for VENUS by presenting foundational results from all four disciplines involved. Subsequently, part III focuses on methodological research funneling the development activities into a common framework. Part IV then covers the design of the demonstrators that were built in order to develop and evaluate the VENUS method. Finally, part V is dedicated to the evaluation phase to assess the user acceptance of the new approach and applications. The presented findings are especially important for researchers in computer science, information systems, and human-computer interaction, but also for everyone working on the acceptance of new technologies in society in general
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Research on the enabling factors of innovation has most often addressed either the social component of organizations or the spatial dimensions involved in the innovation process. Few studies have examined the link from spatial layout and social networks to innovation. Social networks play important roles in structuring communication, collaboration, access to knowledge, and knowledge transformation. These processes are both antecedent to and part of the innovation process. Spatial layout structures patterns of circulation, proximity, awareness of others, and encounter in an organization. These interrelationships become fundamental to the development of social networks, especially those networks critical to the innovation process. This research explored associations between innovation within three partner organizations and the organization's social and spatial structure. The organizations included: A nonprofit life sciences institute dedicated to translational research on cancer, the research laboratories of a multinational software corporation, and the quality control group of an automobile manufacturer. The study applied spatial analysis to map and characterize physical space in conjunction with survey data capturing social contacts among researchers at the three organizations. For one partner organization, we augmented these tools with location-tracking methods. It could be argued that sociometric surveys capture the 'perceived' social network. Social networks researchers have been very interested in assessing 'real' networks either as reliability checks on sociometric survey networks, or as stand-alone networks. Our use of an ultrawideband location system allowed us to assess networks in real time. In interpreting our results, we suggest that through exposure to moving others, locations with high metric choice may provide the opportunities for serendipitous encounters among individuals who may come from disparate parts of an organization. Whereas low mean distance to others may provide the enhanced connections necessary to mobilize the resources and attention to move innovative ideas forward. Results demonstrate the salience of both social and spatial dimensions in the processes of innovation. The research suggests two strong factors that appear to influence our results: the institutional context which characterizes or prioritizes certain innovation outcomes; the extent to which the physical facility design of organizations tends to concentrate or spatially distribute the research unit. Our findings indicate that relationships between salutary network positions and beneficial locales themselves derive from institutional contexts that shape the priorities, opportunities, goals and practices of discovery. We suggest that innovation is a process that occurs at the intersection of social and physical space, and moves toward a sociospatial science of design for innovation.