Gamer psychology and behavior
In: ProQuest Ebook Central
In: International Series on Computer Entertainment and Media Technology Ser.
In: MyiLibrary
In: International series on computer entertainment and media technology
Intro -- Contents -- About the Editor -- About the Contributors -- List of Contributors -- Part I: Neuro-psychology and Gaming -- Chapter 1: Violent Video Games and Cognitive Processes: A Neuropsychological Approach -- 1.1 Introduction -- 1.1.1 Neurobiology of Game Addiction -- 1.1.2 Video Games and Cognitive Processes -- 1.1.2.1 Memory -- 1.1.2.2 Attention and Visuo-Spatial Perception -- 1.1.2.3 Inhibition -- 1.2 Method -- 1.2.1 Participants -- 1.2.2 Materials -- 1.2.2.1 Game Addiction Symptoms List -- 1.2.2.2 Game Addiction Scale -- 1.2.2.3 Working Memory Task -- 1.2.2.4 Object Recognition Task -- 1.2.2.5 Visual Spatial Memory Task -- 1.2.2.6 Response Inhibition Task -- 1.2.2.7 Emotional Memory Task -- 1.2.3 Procedure -- 1.3 Results -- 1.3.1 Group Comparisons on Working Memory Task -- 1.3.2 Group Comparisons on Object Recognition Task -- 1.3.3 Group Comparisons on Response Inhibition Task -- 1.4 Discussion -- References -- Chapter 2: Why Games Are Fun? The Reward System in the Human Brain -- 2.1 Introduction -- 2.1.1 Play and Game -- 2.1.2 Evolution of Play -- 2.2 Reward and Operant Conditioning -- 2.3 The Reward System -- 2.3.1 Intrinsic Rewards and Motivation -- 2.3.2 Gaming Stimuli as Reward -- 2.3.3 "Gaming Literature" on Why We Play -- 2.4 Conclusion -- References -- Part II: Player Behavior and Gameplay -- Chapter 3: Pleasure in Pain: How Accumulation in Gaming Systems Can Lead to Grief -- 3.1 "Pleasure or Pain" Versus "Pleasure in Pain" -- 3.2 Prospect Theory: Foreseeing "Pleasure Versus Pain" as "Gain Versus Loss" in Decision Making -- 3.3 "Promotion or Prevention" and How They Fit Within Gaming or Gamified Structures -- 3.4 Regulatory Focus, Regulatory Fit, and Abnormal Gaming Behavior -- 3.5 Conclusion -- References -- Chapter 4: Goal-Directed Player Behavior in Computer Games -- 4.1 Introduction -- 4.2 Game Mechanics.