TY - GEN TI - Unlocking the potential of gaming for anticipatory governance AU - Vervoort, Joost AU - Mangnus, Astrid AU - McGreevy, Steven AU - Ota, Kazuhiko AU - Thompson, Kyle AU - Rupprecht, Christoph AU - Tamura, Norie AU - Moossdorff, Carien AU - Spiegelberg, Max AU - Kobayashi, Mai PY - 2022 LA - eng KW - Anticipatory governance KW - Foresight KW - Futures KW - Games KW - Simulation KW - Geography KW - Planning and Development KW - Management KW - Monitoring KW - Policy and Law KW - Global and Planetary Change KW - Political Science and International Relations KW - Social Sciences (miscellaneous) AB - Games offer unique possibilities for imagining and experimenting with new systems of governance for more sustainable futures – new rules and institutions, new roles, and new dynamic worlds. However, research on sustainability games has mostly investigated games as a type of futures method, largely divorced from its societal contexts. In this paper, we argue that to unlock the potential of gaming for anticipatory governance in the service of a more sustainable future, it is important take a whole-society perspective, and examine the possibilities and challenges offered by contextual factors. Using the Netherlands and Japan as examples, we investigate the following questions: 1) How do governance cultures allow or restrict opportunities for the participatory exploration of futures using games? 2) How does, and can, the game sector in a given context support anticipatory gaming? 3) How do dominant societal relationships with games limit, and offer opportunities for, gaming for anticipatory governance? UR - https://dspace.library.uu.nl/handle/1874/414222 UR - https://www.pollux-fid.de/r/base-ftunivutrecht:oai:dspace.library.uu.nl:1874/414222 H1 - Pollux (Fachinformationsdienst Politikwissenschaft) ER -